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All assets found in the Resources folders and their dependencies are stored in a file called resources.assets. If an asset is already used by another level it is stored in the .sharedAssets file for that level.
Now when i build the application the application wont display any of the images in 3D space... :( So i went to investigate, and i found out that my resources.assets file is over 10GB in SIZE!! And i found out that unity cant really handle a resources.assets file more then 4GB. See the proof below: 59ce067264